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Realistic Title Screen
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Original submission by Spriteman
Converted by Radien


*** INSTRUCTIONS ~ version 2.10 and below (layering method) ***

1. Rip the first three CSets of title-1.gif into an empty Level Palette (title-2.gif and title-3.gif  will also work; they contain identical palettes).

2. Open the tile browser. Click "Grab" and rip title-1.gif, title-2.gif, and title-3.gif into tiles. It may help to put each one on a separate tile page, if you have enough free tile space.

3. Combo the tiles (this will take awhile). There are a lot of empty tiles surrounding each graphic -- you do not need to combo them all. However, each GIF image is the same size as one of ZQuest's map screens, so use it for reference.

4. Assign your chosen Level Palette to a screen, and set it up for at least three additional layers.

5. Lay down the combos for each graphic on a different layer. Have them overlap exactly. (It doesn't matter which layer is on top, as none of the visible pixels overlap)

6. Make your title screen functional in the actual game, then give yourself a pat on the back. Plus a glass of milk and some cookies. ;)


*** INSTRUCTIONS ~ version 2.11 and up (8-bit method) ***

1. From the Level Palettes menu, pick a level palette to use solely for the title screen.

2. Click "Grab" and open up "8-bit title.gif" in the grabber. Grab the 3rd, 4th, and 5th rows from the image and assign them to CSets 2, 3, and 4 respectively.

3. Back out of the palette grabber and assign this level palette to a screen, so you'll be seeing the right colors as you rip tiles.

4. Go to the tile organizer and scroll to an empty tile page. Position the cursor at the upper left corner. Now click "Grab" and open up "8-bit title.gif." Don't worry about the grabber cursor. Just click "Leech."

5. In the Leech menu, change "color depth" to "8" (as in "8-bit mode"). Then click "OK." Make sure none of your existing tiles were overwritten (you can press the "U" key to undo it if you made a mistake).

6. If everything's good, you can start assigning combos. :) The solid bar on the right of the title can safely be deleted; it's just there to make sure the rows of tiles line up properly during ripping. There are also a lot of empty tiles surrounding the graphic -- you do not need to combo them all. However, the graphic is the same size as one of ZQuest's map screens, so use it for reference.

7. Lay it all down on your title screen. You rock.